Urban City

For a good reason, I chose the urban settings for all my school assignments, so while I made mistakes with the assignments, I was able to gather the best assets, create some new ones in Blender and managed to create a liveable metropolis.

Mushroom Village

This is a Smurf-inspired mushroom village modelled with Autodesk Maya, detail painted with Autodesk Mudbox, props arranged in Houdini and rendered in Unity 5. The map was based off Brisbane, Australia, with a city centre and suburb-type surroundings arrangement. The terrain was created in Mudbox, the plants and trees were created in Autodesk Maya Unity’s […]